Jan 04, 2008, 12:51 AM // 00:51
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#1
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Frost Gate Guardian
Join Date: Jan 2007
Location: Transylvania
Guild: lor
Profession: E/Mo
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noobish q. about xx monks...
being not monk i still dont know what exactly mean 600 or 55 monk. They use some runes, insignias or weapons to have low life? so what stuff they use and how much life they should have?
i saw a guy running cof with his hero mantaining enchants on him. I tried to run cof with my... elementalist lol, same build for hero, and for me 12 protection, 12 smiting, using almost same skills i saw the runner cast. I dont saw his build but he used, rarelly,[skill]spirit bond[/skill], [skill]shield of absorption[/skill], [skill]protective spirit[/skill]. He also used [skill]spell breaker[/skill], [skill]mantra of resolve[/skill], but i cant have these as a E/MO. Anyway i died fast... Im wonder how he can run and kill, casting rarelly, how i saw, just these skills? And prolly i died cuz i need to have low life like a 600hp monk?
i used instead being a ele [skill]obsidian flesh[/skill] and other good skills, in vain
sure was just a try or joke, but my question is how they run cof, for example, using a hero and with what build?
In posts is a option to insert the template code for a build so the skills pictures and description can appear? im speaking about the entire build, not about only a skill
Last edited by xromania™; Jan 04, 2008 at 12:57 AM // 00:57..
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Jan 04, 2008, 01:17 AM // 01:17
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#2
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Desert Nomad
Join Date: Aug 2007
Location: EastCoast
Profession: E/Me
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Jan 04, 2008, 01:19 AM // 01:19
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#3
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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They have a 600 build.
Shield of Absorbtion
Prot Spirit
Spirit Bond
Spell Breaker
Mantra of Resolve
Balthazars Spirit
Blessed Aura
Essence Bond
The hero is a smite bonder using:
Life attunement
Vital Blessing
Retribution
Holywrath
Blessed Sig
Blood is Power
Rebirth
OPEN
Basically, the 600 monk uses prot, spirit bond, spell breaker & soa to stay alive, whilst dealing back 70ish dmg per hit to the foes (from the smite bonds).
And u know the rest.
55 is a monk build using 5 Sup runes & a -50hp cesta to get 55 hp so after prot spirit u only take 5 damage, which is easy to regen off. They then usually bring a partner, or some smiting damage skill to kill mobs off in order to farm them for their drops.
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Jan 04, 2008, 01:56 PM // 13:56
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#4
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Frost Gate Guardian
Join Date: Jan 2007
Location: Transylvania
Guild: lor
Profession: E/Mo
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thx, how u found these links lol, i typed "600" in search field in vain..
Luminarus but i said i used almost same skills as a elementalist, 12 smit/12 prot and a hero with same build but i died in few seconds at first group, by health degen, and im wonder how a runner survive to a -15 hp degen prolly, from many cond. and hexes?? cuz his build prevend damage no degen. Or prolly he cast manually purge signet on hero? and btw i dont saw this signet in your hero build... Or need some experience in order to cast proprelly all skills? but i saw they dont cast so much spells while running cof, so where is the secret?
Last edited by xromania™; Jan 04, 2008 at 02:02 PM // 14:02..
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Jan 04, 2008, 02:17 PM // 14:17
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#5
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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The "secret" is in spirit bond. Due to life attune from the smiter bonder, u get healed for like 140 each time u take damage over 60, which due to HM & very low AL, its almost constantly. But prot spirit caps any damage u take at 70, which means each time u get hit u get an overall heal of 70, which outheals degen & any minor damages that dont trigger spirit bond.
The smite bonds then deal back 70 to whoever hit u, and u very quickly kill the mobs.
Blesses sig isnt a must on the hero, just gives him the energy to cast bip on the 600 more often.
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Jan 04, 2008, 06:56 PM // 18:56
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#6
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Quote:
Originally Posted by Luminarus
...prot spirit caps any damage u take at 70, which means each time u get hit u get an overall heal of 70, which outheals degen & any minor damages that dont trigger spirit bond...
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Please learn how prot spirit works before you post about it again.
Prot spirit does not heal you. It negates damage that is greater than 10% of your maximum health. So say your monk has 55 health, the most you can take damage wise would be 5 damage since guildwars rounds down numbers.
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Jan 04, 2008, 07:20 PM // 19:20
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#7
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Yichi
Please learn how prot spirit works before you post about it again.
Prot spirit does not heal you. It negates damage that is greater than 10% of your maximum health. So say your monk has 55 health, the most you can take damage wise would be 5 damage since guildwars rounds down numbers.
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He was talking about how PS and SB work together, methinks
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Jan 04, 2008, 07:23 PM // 19:23
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#8
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Lion's Arch Merchant
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You might want to try rereading the post again. The posts states that protective spirits does indeed negate damage and puts a cap at the maximum damage you can take. Because of that, spirit bond and life attunement can heal you for a greater amount than you take damage allows you to keep alive despite hex and condition degeneration all the while the mobs are committing suicide against you.
Back to 600ing in general, you'll have to learn the timing of SoA and when to use it though due to the now added 10 hit clause of spirit bond. It'll be much easier if you learned to monk normally first however since it should come relatively instinctively if you are going to try this. It's relatively easy though whether you decide to play as the smiter (in which case you really do nothing) or as the 600 (which is a bit more involved but still easy).
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Jan 04, 2008, 11:47 PM // 23:47
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#9
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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If he was talking about them both together, then it was my mistake due to the fact that he ran them on in one huge sentance and I mis-interpreted it.
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Jan 05, 2008, 01:37 AM // 01:37
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#10
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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I was talking about them together. If u read it I said each time u get hit u heal for 140, and due to prot spirit capping damage @ 70ish, u get an OVERALL heal of 70.
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Jan 05, 2008, 06:11 PM // 18:11
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#11
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Frost Gate Guardian
Join Date: Jan 2007
Location: Transylvania
Guild: lor
Profession: E/Mo
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ok im trying for fun my derv to run COF, he can kill like a monk first groups, need to try more. But using [skill]Mystic regeneration[/skill] why i dont have like a huge +20 hp regen or prolly Mystic regen have a limit - but wiki didnt say that. Or prolly i cant apreciate my regen and there really is +20 hp regen
But in COF are Charrs too i see, is hard to kill them, how monks kill them? So the differentce between my derv and a monk runner of COF is i dont have SB, mantra of bla bla and his + prot runes, but i have 12 earth prayers - Mystic regen, [skill]Mirage cloak[/skill], [skill]radiation field[/skill] (for charrs). U have other sugestions instead these 2 skills? im using too light of deldrimor
Last edited by xromania™; Jan 05, 2008 at 07:16 PM // 19:16..
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Jan 06, 2008, 12:54 AM // 00:54
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#12
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Charr have interupts which is why u need spell breaker. Im 99% sure it can only be done by a monk.
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Jan 06, 2008, 08:41 AM // 08:41
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#13
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Frost Gate Guardian
Join Date: Oct 2006
Guild: Archons of Elona
Profession: Mo/
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Off topic just slightly
Life Attunement for CoF is just a waste of space. It is basically redundant. If you remove Life Attunement and move Balth Spirit from the 600 to the smiter you now have one open slot on the 600 and 1 extra pip of regen and little to no use for a BiP from the smiter.
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Jan 06, 2008, 12:35 PM // 12:35
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#14
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Jungle Guide
Join Date: Apr 2006
Location: United Kingdom
Guild: Quit Whining And [PLAY]
Profession: Mo/
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Quote:
Originally Posted by Luminarus
Charr have interupts which is why u need spell breaker. Im 99% sure it can only be done by a monk.
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There is a Rt/Smite version, but the smite has to Spell-breaker the rit tank before every mob. I'd imagine this makes it slower, since he has to blessed sig 15 energy before every mob :/
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Jan 06, 2008, 01:07 PM // 13:07
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#15
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Frost Gate Guardian
Join Date: Jan 2007
Location: Transylvania
Guild: lor
Profession: E/Mo
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hm i dont saw charrs interrupting my derv, but no sure (but undeads can interrupt me), at chars i died because they have high damage prolly. But why monks can run "only" cof, because there undeads? but i dont see holly/smite atack (for undeads) in runners build, is just about to deal damage back and that should work in any dungeon or area, right? then why only COF?
If charrs have interrupt, i can use again my ele cuz he have lots anti-interupt, but the ele died faster than the derv, dont know why. So where is the advantage of a monk? only cuz they have +runes and divine favor? Cuz SB should not be a must, this can be replaced i think
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Jan 06, 2008, 04:21 PM // 16:21
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#16
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Frost Gate Guardian
Join Date: Oct 2006
Guild: Archons of Elona
Profession: Mo/
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Power Block ftl.
The Charr Dominators have Power Block. If they get that off bye-bye to all skills in that particular line of skills. I guess being a dervish you could be used to that with Vow of Silence but you can't cast anything while they are beating on you.
The monks have survivability because they can keep SoA up 100% of the time in fights (7 secs + 35% (blessed aura) + 20%: 11 seconds on a 10 second recharge) and Spirit Bond to help. Spell Breaker keeps it so that they can't interrupt you initially. I use Mo/Me so I use Mantra of Resolve to cover all the other interrupts when Spell Breaker is down. With the mesmer boss on level 1 MoR will not stop the disabling of the skills so after SB is down I wait 1 to 2 seconds and try to recast Essense Bond. The boss usually PBs that skill and then I am free to prot.
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Jan 06, 2008, 11:37 PM // 23:37
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#17
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Quote:
Originally Posted by xromania™
ok im trying for fun my derv to run COF, he can kill like a monk first groups, need to try more. But using [skill]Mystic regeneration[/skill] why i dont have like a huge +20 hp regen or prolly Mystic regen have a limit - but wiki didnt say that. Or prolly i cant apreciate my regen and there really is +20 hp regen
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there is a +10/-10 cap on effective regen/degen. so your mystic regen could be giving +20, but only +10 will effect you, unless you suffer from degen, and that degen will be canceled out by the additional 10 regen that is not being used.
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Jan 07, 2008, 01:15 AM // 01:15
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#18
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Skills u must have for the 600 basically are prot spirit, shield of absorbtion, spirit bond & essence bond. U could then theoretically (as posted above) put the spell breaker on the smiter, but then the smiter has to split his attributes more and it will run slower due to either lower max dmg output (due to holywrath/retributions max) or lower health (due to vital blessing, which again reduces total damage output.
Oh, and the problem with Vow of Silence is that you will die while it is up because u cant cast spirit bond to keep u alive. Over 10 seconds u take like 50+ hits, which is more then enough to kill u.
I suppose others COULD run it, but 600 monk is the best option.
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Jan 07, 2008, 07:18 PM // 19:18
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#19
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Frost Gate Guardian
Join Date: Jan 2007
Location: Transylvania
Guild: lor
Profession: E/Mo
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thx guys, anyway there was one more question - But why monks can run "only" cof, because there undeads? but i dont see holly/smite atack (for undeads) in runners build, is just about to deal damage back and that should work in any dungeon or area, right? then why only COF?
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Jan 07, 2008, 11:09 PM // 23:09
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#20
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Because the teams dont have any dedicated healers in CoF... everything can be killed. Also iirc the bonds deal back holy dmg which pawns the undead. There are probably other dungeons that can be run, its just the CoF is easy to run, & is easy to get to, and drops chalices & rin relics that are used to get the masks, therefore people like cof.
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